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AI Insights · Timothy · April 2022

Top 5 Interactive Story Games on Android in Russia - Q1 2022

Discover the performance trends of the top 5 interactive story games on Android in Russia for Q1 2022, with insights from Sensor Tower.

Top 5 Interactive Story Games on Android in Russia - Q1 2022

In the first quarter of 2022, the top 5 interactive story games on the Android platform in Russia displayed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared:

My Child Lebensborn LITE saw a significant peak in weekly downloads at the beginning of January, reaching nearly 389K. However, downloads decreased steadily throughout the quarter, ending at about 50K in the final week of March. The game’s weekly revenue followed a similar trend, peaking at $34K in early January and then declining to around $161 by early March. The number of weekly active users also showed a downward trend, starting from 673K in early January to just under 50K by the end of March.

Death Palette experienced a consistent decline in weekly downloads, from a high of approximately 142K in mid-January to around 18K by the end of March. Weekly active users mirrored this trend, starting at around 166K in early January and dropping to about 26K by the end of the quarter. Revenue remained relatively low throughout the quarter, peaking at $283 in mid-January.

Hoosegow: Prison Survival exhibited a remarkable increase in weekly downloads towards the end of the quarter, jumping from around 24K in late February to approximately 121K in early March. This spike in downloads was accompanied by a significant increase in weekly active users, reaching a high of about 243K in early March. Revenue, however, remained modest, peaking at $739 in late December and gradually decreasing to around $247 by early March.

Time Princess: Pearl Girl showed fluctuating performance in weekly downloads, peaking at approximately 55K in mid-January before dropping to about 863 by the end of March. The game’s weekly revenue followed a similar pattern, with a high of $30K in mid-January and a significant drop to around $7.8K by early March. Weekly active users peaked at about 111K in mid-January and declined steadily to around 37K by the end of March.

Romance Club - Stories I Play maintained a relatively steady number of weekly downloads throughout the quarter, ranging from around 14K to 25K. The game’s weekly revenue saw a peak of $32K in late January, followed by a gradual decline to about $6.1K in early March. The number of weekly active users remained stable, with slight fluctuations, peaking at around 338K in early March.

These insights, derived from Sensor Tower data, highlight the dynamic nature of the interactive story games market on Android in Russia during Q1 2022. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022